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Farm Rush

Customers, trucks & the night market

Money comes from two places: customers at your stalls and traders whose trucks back into your docks.

  • Up to 5 customers queue at a stall; each wants 2–4 items.
  • A customer's waiting clock only runs while the stall has nothing to sell. Served within 30 s: full price. Within 60 s: 70%. Later: 40%.
  • About 7% of customers are VIPs who pay triple.
  • RUSH HOUR (needs 2+ stalls): every 100–160 s, customers flood every stall for 20 s. Never at night.
  • An empty stall draws far fewer customers (3× slower).
TruckOrderPays
MARKET TRUCK1–3 raw goods sold at nearby stalls; grows with every order (up to 24 + 0–4 each)2.5× the goods' value
Factory dockOnly that factory's product: 5 + 3×factory level (+ up to 8 more as you finish orders)1.8× the goods' value
Loading timePay
Within the good time (25 s + 2.5 s per item)100% — 'FAST!'
Up to 1.6× the good time75%
Later50%
4× the good timeThe trader leaves angry, paying 40% of what was loaded

FACTORY STARS: fast orders at a factory dock earn stars — 3 fast orders = 1 star, 8 = 2 stars, 15 = 3 stars. Each star adds +15% to that dock's pay, and a new star pays a bonus of twice that order.

VIP TRUCKS (need 2+ factory docks, never at night): every 150–230 s a golden truck comes to a factory dock. It wants 40% more of the product plus goods from another factory, on a 20% shorter clock, and pays 2.2× the normal rate.

NIGHT MARKET: at night prices are +50%, but customers and trucks come half as often (traders wait 40% longer). The diner's guests sit at tables, a waiter (or you) brings breakfast plates, and happy guests tip 25% (10% if served a bit late). At the juice stall each customer asks for apple OR orange juice; if their flavour runs out they take the other after a moment, a little less happy. Waiters carry up to 3 plates per trip, and the PANTRY VAN brings honey and orange juice to the kitchen and flour to the diner bakery.

Decorations raise prices and patience, and the PATIENT CUSTOMERS boost doubles patience.