Skip to content
Farm Rush
Home / Download

Download Farm Rush

The latest build for every device, and below it every older version with what changed.

Latest version · v1.6

Android

v1.6 · 97 MB
Download

Open the file and allow installs from your browser.

Windows

v1.6 · 50 MB
Download

One file — just run it. No installer.

Mac

v1.6 · 81 MB
Download

Unzip; the first time, right-click → Open.

Linux

v1.6 · 41 MB
Download

Make it executable and run it.

🔔 The game tells you by itself when a new version is out (when online).

🎁 We send gifts to players only through this website.

How to install

Android
  1. Tap download; if the browser warns, choose Download anyway.
  2. Open the file; if asked, tap Settings → Allow from this source.
  3. A new version installs over the old one and your farm stays.
Windows
  1. Unzip the file.
  2. Run FarmRush.exe from the folder.
  3. If you see Windows protected your PC, click More info → Run anyway.
  4. F11 toggles fullscreen.
Mac
  1. Unzip the file.
  2. First time: right-click the game → Open → Open.
  3. Still blocked? Run xattr -cr FarmRush.app in Terminal.
Linux
  1. Unzip the file.
  2. Run it: ./FarmRush.x86_64

All versions

Every version stays here. Each file name carries its version so you never mix them up.

Version 1.6

Latest
  • Vehicles carry goods on their own: horse cart (slow, 10), small pickup (fast, 25), big truck (fastest, 60, opens with the factories land)
  • The garage: built once for $10,000 with a free horse cart; every new land makes room for one more vehicle
  • BUILD HERE: tap any free lot for a bottom sheet with search and shelves, build in one tap
  • Market redesigned: BUY and BUILD have a search field and shelves, each with its title and count
  • Main screen redesigned: one top bar, farm card + tasks, quick buttons and a smooth swiping goods dock
  • Windows: steadier start on different graphics cards; FarmRush.console.exe shows the reason of any problem
  • Vehicles take goods from the fullest pile to what needs them most: stalls, animal feed, factory inputs; they help the haulers, never replace them
  • Vehicles cost a little every morning: cart $200, pickup $1,500, truck $8,000; without the money they park at the garage until it is there
  • Garage card: tap the garage to see your vehicles, their daily cost and live what each one carries and where
  • From the garage card: BUY A VEHICLE opens the market on vehicles, MOVE IT TO ANOTHER LAND, MOVE IT A LITTLE
  • No garage yet: it shows in PROBLEMS and the next-step bar with a one-tap build, first in VEHICLES and the first shelf in BUILD
  • New vehicle models: blue open-bed pickup, orange truck, horse cart with a driver, red gabled garage with a sign
  • BUY tab: search (eggs, milk, cart...) and shelves ALL / animal goods / crops & fruit / factory goods / vehicles; what you can buy comes first
  • BUILD tab: search and shelves animal houses / fields & trees / factories / restaurants / transport, cheapest first; locked ones grey with a purple button to the land that opens them
  • Apple, orange and coffee bean icons in the market fixed
  • After buying a building you go straight to it
  • Market, bank, boosts, style and decor share the new look: cream card, wood sign, icon tabs, drag to scroll, X closes instead of a big CLOSE bar
  • Bank: a clear steps card; its countdown is a red pill on the BANK row of the menu
  • BUILD HERE shows the land and the free spot, each building as a tile with picture and price; ones you can't afford say how much more you need
  • Tap any building for its info card
  • Nudge any building (farms, worker homes, canteen, ahwa...) up to 6 m sideways and 4 m forward/back; stalls, factories and restaurants sideways only
  • A building that can't move tells you why instead of hiding the button
  • Main screen: money, eggs, menu, zoom and pause in one cream bar on top
  • Farm card: level, progress and happiness, with the TASKS pill and its percent under it
  • Quick buttons on the side: gifts with timer, problems (turns OK when there are none), leaderboard with your rank, goals
  • The goods dock is one row that glides on after a swipe; tiles near your finger grow and rise like a Mac dock
  • Next-step bar above the dock: the most useful thing to do, most of it in one tap
  • Small messages in one place above the bottom, newest at the bottom, two at a time
  • In Arabic the whole screen mirrors correctly
  • Side menu redesigned: cream card with a wood sign and white rows with icon + name, now on top of everything
  • Farm alerts redesigned: summary on top (urgent / soon / later), grouped problems, each card with a tinted icon and cause chips
  • One-tap fixes: gold price button to buy/hire, green for medicine, blue GO, an 'on its way' note, and an all-good screen
  • GOALS redesigned: wood sign, icon tabs with badges, cards with progress bars, in progress and finished apart
  • Daily calendar as a clear grid with a big claim button; stars and areas as cards
  • Album: stickers you don't have are faded in colour with their name instead of ???
  • LEADERBOARD redesigned: podium with a crown for the top 3, rows 4-10, your row highlighted, your rank and the gap to the next one pinned at the bottom
  • Goals and leaderboard fill the screen and scroll by drag
  • Pause card redesigned: wood sign, tabs MY FARMS / SOUND / GENERAL, SAVE & MENU and RESUME pinned
  • Switch farms or start a new one from inside the game (locked while visiting or in a LAN game)
  • Start screen and loading redesigned: cream card with icons, new loading bar and a tip while you wait
  • New welcome-back card showing what you earned while away
  • Gift boxes redesigned: the box on turning sun rays, prize cards, a gold card for the golden egg and a cash strip
  • Manager gifts and messages have a new look
  • FARM TYCOON victory redesigned: crown on rays, 3 popping stars, confetti and KEEP PLAYING
  • Automatic popups (welcome back, calendar, leaderboard, manager gifts) come one after another instead of on top of each other or getting lost

Version 1.5

  • Animals no longer go hungry while feed exists: the feed helper comes back from his break when a trough runs low, and sellers leave the animals' feed alone
  • Fixed crashes during wolf attacks, building breakdowns and selling an animal while it is being milked
  • Safer saves: an automatic backup, and a damaged save file is restored from the last good one
  • The advisor stops repeating “hire a helper” when hiring did not help and points at the next cause
  • A customer who waited too long leaves instead of blocking the queue
  • Much smaller download: about 96 MB instead of 246
  • A finished mission shows as complete before the next one takes its place
  • Market goods arrive the moment you pay (they were lost if the game closed while the van was still driving)
  • Moving a building keeps the goods on its trays
  • Welcome-back money and the daily chest are credited right away
  • A helper stuck with goods nobody takes returns them and gets back to work
  • Bank: the overdue installment is paid first so a region does not stay frozen
  • Foreclosure pays out the cash on the region's tiles and moved houses return home
  • An old farm with a building from an older version opens instead of crashing
  • Workers' rest bonus is no longer lost on save
  • LAN: a guest can no longer close the host's game, and visiting a friend's farm is more stable

Version 1.4

  • Leaderboard: today's top earners and the 10 richest farms
  • Daily gifts from the manager: play more, get bigger gifts
  • 5 new stalls: wheat, sunflower, calves, hens and bread, each with sellers and a place to build
  • 6 new lands and new farm types to build on them
  • Build extra mills, presses, factories and restaurants from the market
  • The game moved to a newer engine, plus performance improvements
  • A new gift screen with the gift's picture and its name in your language
  • Reworked missions, gift tiers and game economy
  • A reminder notification, with an off switch in the pause menu
  • The game asks for your name first if you have none
  • A hire tab with search and job filter, and one-tap hiring
  • The advisor explains the cause and offers another fix if the first fails
  • Raw goods reach the plants first, and the surplus goes to stalls
  • New prices for wheat, sunflower, calves, hens, bread and lands
  • Feed helpers carry more and buy feed on their own when animals go hungry
  • The hen stall sells about twice as much
  • Locked lands now show the level that opens them
  • Supply vans move sooner once there is room
  • Names and numbers stay on top, with tidier piles and stacks
  • Fixed a crash during wolf attacks with guards
  • Fixed things vanishing on phones and a crash after moving a house
  • Fixes for hens, horses, animal feed and vans
  • A clearer pause menu on phones

Version 1.3

  • In-game update box
  • Phone keyboard fix
  • Friend cards centered on desktop
  • Diner pantry van and bigger trays
  • Bee swarm
  • Sheep shearing
  • Apple and orange juice by order
  • Diner bakery: breakfast = honey + bread + orange juice
  • Wolves attack the farm and the guards chase them off
  • A lake behind the farm and water workers who fill the farm's tanks
  • The game runs much faster on phones
  • Performance improvements

Version 1.0

  • One big growing farm: hens, cows, factories, restaurants and 7 new areas
  • Market: buy, sell and build from one screen
  • Play with friends on the same Wi-Fi: visit, trade, chat
  • The guard and friends
  • Day & night, rain and storms, pets, decorations, outfits and boosts
  • Arabic language